Originál vytvořil Spider,
    toto je kompletní seznam všech originálních modelů a jejich animačních sekvencí.
    Všechny jsou pro použití v entitách scripted_sequence
    a aiscripted_sequence.A - B - C - D - E - F - G
    - H - I - J - K
    - L - M
    N - O - P - Q
    - R - S - T - U - V - W - X - Y - Z 
     
    Abone_Template1
    idle
    Aflock
    bankL
    bankR
    crash
    fly
    fly2
    hit
    idle
    wounded
    
    Agibs
    idle1 
    Agrunt
    
    
      
        | attack3 bigflinch
 bigopen
 diebackward
 dieforward
 diegut
 diehead
 diesimple
 door
 float
 
 | hornetattack idle1
 landhard
 larmflinch
 llegflinch
 longshoot
 mattack2
 mattack3
 quickshoot
 rarmflinch
 
 | rlegflinch run
 smallflinch
 scare
 smashrail
 threat
 turnl
 turnr
 victoryeat
 victorysquat
 
 | walk 
 | 
    
    Apache
    idle1 
    Archer
    
    
      
        | 180left 180right
 bite
 burst(small)
 dead_float
 die1
 die2
 flinch1
 flinch2
 idle1
 
 | idle2 idle3
 shoot
 sink
 surface
 swim
 swim_fast
 
 | 
    
     
    Baby_Headcrab
    
    
      
        | 180_left 180_right
 angry
 dieback
 flinch
 idle1
 idle2
 idle3
 jump
 jump_variation1
 
 | jump_variation2 run
 walk
 | 
    
    Barnacle
    attack1
    chewcycle
    death
    flinch_sm
    idle1
    idle2
    idle3 
    Barney
    
    
      
        | almost almostidle
 assassinated
 barn_wave
 barney_dragvent
 beat_grunt
 beat_gruntidle
 barnaclehit
 barnaclepull
 barnaclecrunch
 barnaclechew
 barney_door_lock
 barneyfall
 barneyfallidle
 blood1
 blood2
 bsplat
 button
 buttonpush
 c1a3_bidle
 
 | c1a3_ventb c1a3_emergeidle
 c1a3_emerge
 c3a2_draw
 cower_stand
 cprbarney
 cprbarneyrevive
 die
 diesimple
 dieviolent
 diegutshot
 dieforward
 diebackward
 diecrump
 disarm
 draw
 dying_barney
 dying_barneyidle
 dying_friend
 dying_friendidle
 
 | fall_loop fence
 flashlight
 haulbarney
 horror
 idle1
 idle2
 idle3
 idle4
 introchair
 intropush
 laflinch
 laser_top
 laser_bottom
 laseridle
 lightning
 llflinch
 locked_door
 lying_on_back
 lying_on_side
 
 | lying_on_stomach pepsipush
 pepsiswing
 raflinch
 relaxstand
 reload
 retina
 rlflinch
 run
 shootgun
 shootgun2
 smlflinch
 stuffed_in_vent
 standing_idle
 sit1
 swing
 topple
 trackswitch
 trainarmswitch
 turnleft
 
 | turnright unlatch
 walk
 | 
    
    Base
    idle1 
    Big_Mom
    
    
      
        | idle1 idle2
 walk
 run
 death
 claw
 spawn
 mortar
 flinch
 defend
 
 | jump angry1
 angry2
 angry3
 breakwall
 fall1
 fall2
 falldeath
 | 
    
    Big_Momgibs
    idle1
    Big_Rock
    idle1
    Bigrat
    idle4
    idle5
    idle6
    idle7
    walk2
    jump
    eat
    die1 
    Bleachbones
    idle1
    Bm_Leg
    idle1
    Bm_Sack
    idle1
    Bm_Shell
    idle1
    Boid
    idle
    bird_fly1 
    Bonegibs
    idle1
    Bookgibs
    idle
    Breather
    spin
    Bskull_Template1
    idle
    Bullsquid
    
    
      
        | walk run
 suprisedhop
 flinchs
 flinchb
 turnleft
 turnright
 idle
 whip
 bite
 
 | range look
 seecrab
 eat
 inspectdown
 sniff
 die
 die1
 bulljump
 draggruntidle
 
 | draggrunt scare
 squidfallidle
 squidfall
 bssplat
 
 | 
    
     
    Cactusgibs
    idle1
    Can
    idle
    Catwalkgibs
    idle1
    Ceilinggibs
    idle1
    Chromegibs
    idle1
    Chumtoad
    
    
      
        | idle idle2
 idle3
 flinch1
 flinch2
 hop
 hop
 swim
 die3
 pdwiggle
 
 | playdead1 pdwiggle
 playdead2
 
 | 
    
    Cindergibs
    idle1
    Cindergibs_Green
    idle1
    Cindergibs_Yellow
    idle1
    Computergibs
    idle
    Concrete_Gibs
    idle
    Concretegibs
    idle
    Construction
    
    
      
        | inspect_floor c1a4_bottom
 idle1
 idle2
 idle3
 idle3
 walk
 run
 diesimple
 dieforward
 
 | diebackward dieviolent
 diecrump
 barnaclehit
 barnaclepull
 barnaclecrunch
 barnaclechew
 lying_on_back
 lying_on_side
 lying_on_stomach
 
 | 
    
    Controller
    
    
      
        | attack1 attack2
 throw
 idle2
 block
 shoot
 flinch1
 flinch2
 fall
 forward
 
 | backward up
 down
 right
 left
 float
 walk
 run
 die1
 
 | 
    
    Crossbow_Bolt
    idle
    Crystal
    spin
     
    Dead_Osprey
    
     
    Filecabinet
    fly
    crash
    Fleshgibs
    idle1
    Floater
    idle1
    Forklift
    drive
    drive2
    jockey
    idle2
    patha
    pathb
    
    Friendly
    idle1
    walk
    smallflinch
    smallflinch2
    attack
    doublewhip
    diesimple
    vomit
    
    Fungus(Large)
    idle1
    Fungus(Small)
    idle1
    Fungus
    idle1
     
    Garbagegibs
    idle1
    Garg
    
    
      
        | idle3 idle2
 idle1
 idle4
 walk
 run
 shootflames1
 shootflames2
 Attack
 stomp
 
 | 180left 180right
 Flinchlight
 Flinchheavy
 die
 bitehead
 throwbody
 smash
 rollcar
 kickcar
 
 | pushcar bust
 roll
 roar3
 kick
 roar1
 push
 step1
 roar2
 stomp
 
 | 
    
    Gasbag
    spin
    squash
    
    Gib_B_Bone
    idle
    Gib_B_Gib
    idle1
    Gib_Hgrunt
    idle
    Gib_Legbone
    idle
    Gib_Lung
    idle
    Gib_Skull
    idle
    Glassgibs
    idle1
    Gman
    
    
      
        | idle01 idlebrush
 idlelook
 idle02
 open
 stand
 walk
 yes
 no
 bigno
 
 | bigyes listen
 lookdown
 lookdown2
 
 | 
    
    Grenade
    idle1
     
    Hair
    spin
    Hassassin
    
    
      
        | idle1 idle3
 idle2
 run
 walk
 shoot
 grenadethrow
 kick
 kickshort
 death_during_run
 
 | die_backwards die_simple
 jump
 fly_up
 fly_down
 fly_attack
 landfromjump
 
 | 
    
    Headcrab
    
    
      
        | idle1 idle2
 idle3
 walk
 run
 angry
 flinch
 dieback
 180_left
 180_right
 
 | jump jump_variation1
 jump_variation2
 yaw_adjustment
 headcrabbed#1
 headcrabbed#2
 headidle
 crashidle
 crash
 hstruggleidle
 
 | hstruggle splat
 
 | 
    
    Hgibs
    idle1
    Hgrunt
    
    
      
        | victorydance cower
 smflinch
 leftlegsmflinch
 rightlegsmflinch
 rightarmflinch
 leftarmflinch
 launchgrenade
 throwgrenade
 idle1
 idle2
 combatidle
 frontkick
 crouching_idle
 crouching_wait
 crouching_mp5
 standing_mp5
 reload_mp5
 crouching_shotgun
 standing_shotgun
 reload_shotgun
 
 | advance_signal flank_signal
 retreat_signal
 drop_grenade
 limpingwalk
 limpingrun
 180L
 180R
 strafeleft
 straferight
 dieback1
 dieforward
 diesimple
 diebackwards
 dieheadshot
 diegutshot
 barnacled1
 barnacled2
 barnacled3
 barnacled4
 dead_on_stomach
 
 | deadstomach deadside
 deadsitting
 repel_jump
 repel_repel
 repel_shoot
 repel_land
 repel_die
 dragholeidle
 draghole
 bustwall
 hoprail
 converse1
 converse2
 startleleft
 startleright
 divecover
 defuse
 corner1
 corner2
 stone_toss
 
 | cliffdie diveaside_idle
 diveaside
 kneeldive_idle
 kneeldive
 WM_button
 WM_moatjump
 bustwindow
 dragleft
 dragright
 trackwave
 trackdive
 flyback
 impaled
 jumptracks
 pipetoss
 plunger
 break
 switch
 zap
 
 | 
    
    Holo
    
    
      
        | walk longjump
 troom_talkidle
 troom_quadjump
 troom_intro
 quadtalk
 troom_talkidle
 cjump_hole
 scharge
 crouch_hole
 
 | jump_module longjumptalk
 healthkit
 completed
 target
 kickup
 treadwater
 dive
 divetalk
 aqua_exit
 
 | divetalk train
 crate
 pull_box
 crate_exit
 bust_wall
 ladder
 
 | 
    
    Hornet
    idle
    Houndeye
    
    
      
        | idle1 idle2
 idle3
 run
 die
 die1
 die2
 die3
 attack
 flinch_small
 
 | flinch_small2 die_crumple
 walk_limp
 walk2
 leaderlook
 sleep
 gotosleep
 sleeptostand
 madidle
 madidle2
 
 | madidle3 inspect
 eat
 180l
 180r
 jumpback
 wakefast
 whimper
 jumpwindow
 
 | 
    
    Hvr
    idle1
     
    Icky
    
    
      
        | idle swim
 thrust
 die1
 die2
 smflinch
 bgflinch
 bellyup
 bite_r
 bite_l
 
 | srattack1 rturn
 lturn
 180turn
 hitcage
 new_ickyjump
 catwalk
 iscream
 
 | 
    
    In_Teleport
    idle
    Islave
    
    
      
        | idle1 idle2
 idle3
 crouch
 walk1
 walk2
 run1
 right
 left
 jump
 
 | stairsup attack1
 zapattack1
 flinch2
 laflinch
 raflinch
 llflinch
 rlflinch
 dieheadshot
 diesimple
 
 | diebackward dieforward
 collar1
 collar2
 pushup
 grab
 updown
 downup
 jibber
 jabber
 
 | 
    
    Islave_Gibs1
    idle
     
    Kingpin
    idle1
    walk
    run
    
     
    Leech
    swim
    swim2
    attack
    hover
    leftturn
    rightturn
    death 
    death_end
    
    Light
    idle1
    retract
    delpoy
    hide
    
    Loader
    idle
    boxwalk
    run2
    heroidle
    freeze
    herodie
    rampwalk
    loaderhit
    
     
    Mbarrel
    idle1
    Mechgibs
    idle1
    Med_Crategibs
    idle1
    Metalgibs
    idle1
    Metalplategibs
    idle1
    Metalplategibs_Dark
    idle1
    Metalplategibs_Green
    idle1
    Mil_Crate
    idle1
    Mil_Crategibs
    idle1
    Miniturret
    idle_off
    fire 
    spin
    deploy
    retire
    die
    
     
    Nihilanth
    
    
      
        | float attack1
 attack2
 throw
 block
 recharge
 float_open
 attack1_open
 attack2_open
 flinch1
 flinch2
 
 | fall die1
 walk_f
 walk_b
 walk_u
 walk_d
 walk_r
 walk_l
 walk
 shoot
 
 | 
    
     
    Office_Gibs
    idle
    Osprey
    rotor
    Osprey_Bodygibs
    idle
    Osprey_Enginegibs
    idle
    Osprey_Tailgibs
    idle
    Out_Teleport
    idle
     
    P_357
    idle
    P_9mmar
    idle
    P_9mmhandgun
    idle
    P_Crossbow
    idle
    P_Crowbar
    idle
    P_Egon
    idle
    P_Gauss
    idle
    P_Glock
    idle
    P_Grenade
    idle
    P_Hgun
    idle
    P_Rpg
    idle
    P_Satchel
    idle
    P_Satchel_Radio
    idle
    P_Shotgun
    idle
    P_Squeak
    idle
    P_Tripmine
    idle
    Pelvis
    idle
    Pipe_Bubbles
    flow
    Player
    
    
      
        | look_idle idle
 deep_idle
 run2
 walk2handed
 2handshoot
 crawl
 crouch_idle
 jump
 long_jump
 swim
 treadwater
 run
 walk
 aim_2
 shoot_2
 aim_1
 shoot_1
 die_simple
 die_backwards1
 
 | die_backwards die_forwards
 headshot
 die_spin
 gutshot
 ref_aim_crowbar
 ref_shoot_crowbar
 crouch_aim_crowbar
 crouch_shoot_crowbar
 ref_aim_trip
 ref_shoot_trip
 crouch_aim_trip
 crouch_shoot_trip
 ref_aim_onehanded
 ref_shoot_onehanded
 crouch_aim_onehanded
 crouch_shoot_onehanded
 ref_aim_python
 ref_shoot_python
 crouch_aim_python
 
 | crouch_shoot_python ref_aim_shotgun
 ref_shoot_shotgun
 crouch_aim_shotgun
 crouch_shoot_shotgun
 ref_aim_gauss
 ref_shoot_gauss
 crouch_aim_gauss
 crouch_shoot_gauss
 ref_aim_mp5
 ref_shoot_mp5
 crouch_aim_mp5
 crouch_shoot_mp5
 ref_aim_rpg
 ref_shoot_rpg
 crouch_aim_rpg
 crouch_shoot_rpg
 ref_aim_egon
 ref_shoot_egon
 crouch_aim_egon
 
 | crouch_shoot_egon ref_aim_squeak
 ref_shoot_squeak
 crouch_aim_squeak
 crouch_shoot_squeak
 ref_aim_hive
 ref_shoot_hive
 crouch_aim_hive
 crouch_shoot_hive
 ref_aim_bow
 ref_shoot_bow
 crouch_aim_bow
 crouch_shoot_bow
 deadback
 deadsitting
 deadstomach
 deadtable
 
 | 
    
    Protozoa
    orbit
     
    Rengine
    idle_off
    Ignite
    retire
    
    Ribcage
    idle
    Riblet1
    idle
    Rip
    idle1
    Roach
    run
    Rockgibs
    idle1
    Rpgrocket
    idle
     
    Sat_Globe
    orbit
    Scientist
    
    
      
        | walk walk_scared
 run
 run1
 run2
 180_Left
 180_Right
 flinch
 flinch1
 laflinch
 raflinch
 llflinch
 rlflinch
 idle1
 idle3
 idle4
 idle5
 idle6
 idle7
 crouchstand
 crouch_idle
 crouch_idle2
 crouch_idle3
 crouch_idle3
 panic
 fear1
 fear2
 eye_wipe
 pull_needle
 return_needle
 give_shot
 diesimple
 dieforward
 dieforward1
 diebackward
 
 | headshot gutshot
 lying_on_back
 lying_on_stomach
 dead_sitting
 dead_table1
 dead_table2
 dead_table3
 barnacled1
 barnacled2
 barnacled3
 barnacled4
 console
 checktie
 dryhands
 tieshoe
 writeboard
 studycart
 lean
 pondering
 pondering2
 pondering3
 buysoda
 pause
 yes
 no
 push_button
 converse1
 converse2
 retina
 talkleft
 talkright
 deskidle
 coffee
 franticbutton
 
 | startle sitlookleft
 sitlookright
 sitscared
 sitting2
 sitting3
 cprscientist
 cprscientistrevive
 cowering_in_corner
 sstruggleidle
 sstruggle
 headcrabbed
 c1a0_catwalkidle
 c1a0_catwalk
 ceiling_dangle
 ventpull1
 ventpull2
 ventpullidle1
 ventpullidle2
 sitidle
 sitstand
 keypad
 panic1
 lookwindow
 wave
 pulldoor
 beatdoor
 fallingloop
 crawlwindow
 divewindow
 locked_door
 push_button2
 unlock_door
 quicklook
 handrailidle
 
 | handrail hanging_idle
 fall
 scientist_get_pulled
 hanging_idle2
 fall_elevator
 scientist_idlewall
 ickyjump_sci
 haulscientist
 c1a4_wounded_idle
 c1a4_dying_speech
 tentacle_grab
 helicack
 windive
 scicrashidle
 scicrash
 onguard
 seeya
 rocketcrawl
 portal
 gluonshow
 crouch
 kneel
 intro
 gameover
 scream
 gib
 smash
 gunmedown
 putdown
 needle
 
 | 
    
    Scigun
    idle
    onguard
    seeya
    
    Sentry
    idle_off
    fire
    spin
    deploy
    retire
    die
    
    Shell
    shell
    Shotgunshell
    idle
    Shrapnel
    idle1
    Skeleton
    s_onback
    s_sitting
    
    Snapbug
    idle
    Sphere
    idle_off
    fire
    deploy
    retire
    
    Spiggot
    Pidle
    finalspiggot
    spiggotidle
    
    Spit
    idle
    Stealth
    idle1
    Stick
    orbit
    Stickygib
    idle1
    Stickygibpink
    idle1
    Stukabat
    
    
      
        | Land_ceiling Land_ground
 Attack_bomb
 Attack_claw
 Dive_cycler
 Death_fall_simple
 Death_fall_violent
 fall_cycler
 Flinch_big
 Flinch_small
 
 | Flying_cycler Flying_turn_left
 Flying_turn_right
 Hover
 Die_on_ground
 Flinch_on_ground
 Eat_on_ground
 Disply_fidget_on_ground
 Subtle_fidget_on_ground
 Ground_walk
 
 | Subtle_fidget Preen_fidget
 Swing_fidget
 Take_off_from_land
 
 | 
    
     
    Tech_Crategibs
    idle1
    Teleporter_Blue_Sprites
    orbit
    Teleporter_Orange_Rings
    orbit
    Tentacle2
    
    
      
        | Pit_Idle Rise_to_Temp1
 Temp1_to_Floor
 Floor_Idle
 Floor_Fidget_Pissed
 Floor_Fidget_SmallRise
 Floor_Fidget_Wave
 Floor_Strike
 Floor_Tap
 Floor_Rotate
 Floor_Rear
 Floor_Rear_Idle
 Floor_to_Lev1
 Lev1_Idle
 Lev1_Fidget_Claw
 
 | Lev1_Fidget_Shake Lev1_Fidget_Snap
 Lev1_Strike
 Lev1_Tap
 Lev1_Rotate
 Lev1_Rear
 Lev1_Rear_Idle
 Lev1_to_Lev2
 Lev2_Idle
 Lev2_Fidget_Shake
 Lev2_Fidget_Swing
 Lev2_Fidget_Tut
 Lev2_Strike
 Lev2_Tap
 Lev2_Rotate
 
 | Lev2_Rear Lev2_Rear_Idle
 Lev2_to_Lev3
 Lev3_Idle
 Lev3_Fidget_Shake
 Lev3_Fidget_Side
 Lev3_Fidget_Swipe
 Lev3_Strike
 Lev3_Tap
 Lev3_Rotate
 Lev3_Rear
 Lev3_Rear_Idle
 Lev1_Door_reach
 Lev3_to_Engine
 Engine_Idle
 
 | Engine_Sway Engine_Swat
 Engine_Bob
 Engine_death1
 Engine_death2
 Engine_death3
 tentacle_grab_idle
 tentacle_grab
 
 | 
    
    Testsphere
    idle
    Tree
    idle1
    attack
    
    Turret
    idle_off
    fire
    spin
    deploy
    retire
    die
    
     
    Uplant1
    idle1
    Uplant2
    sway1
    sway2
    sway3
    
    Uplant3
    idle1
     
    V_357
    idle1
    fidget1
    fire1
    reload
    holster
    draw
    idle2
    idle3
    
    V_9mmar
    longidle
    idle1
    grenade
    reload
    deploy
    shoot
    
    V_9mmhandgun
    idle1
    idle2
    idle3
    shoot
    shoot_empty
    reload
    reload_noshot
    draw
    holster
    add_silencer
    
    V_Chub
    idle1
    fidgetLick
    fidgetCroak
    down
    up
    Throw
    
    V_Crossbow
    
    
      
        | idle1 idle2
 fidget1
 fidget2
 fire1
 fire2
 
 | fire3 reload
 draw1
 draw2
 holster1
 holster2
 
 | 
    
    V_Crowbar
    
    
      
        | idle1 draw
 holster
 attack1
 attack1miss
 attack2
 
 | attack2hit attack3
 attack3hit
 idle2
 idle3
 
 | 
    
    V_Egon
    
    
      
        | idle1 fidget1
 altfireon
 altfirecycle
 altfireoff
 fire1
 
 | fire2 fire3
 fire4
 draw
 holster
 
 | 
    
    V_Gauss
    idle
    idle2
    fidget
    spinup
    spin
    fire
    fire2
    holster
    draw
    
    V_Grenade
    idle
    fidget
    pinpull
    throw1
    throw2
    throw3
    holster
    draw
    
    V_Hgun
    idle1
    fidgetSway
    fidgetShake
    down
    up
    Shoot
    
    V_Rpg
    idle
    fidget
    reload
    fire
    holster1
    draw1
    holster2
    draw2
    idle2
    fidget2
    
    V_Satchel
    idle1
    fidget1
    draw
    drop
    
    V_Satchel_Radio
    idle1
    fidget1
    draw
    fire
    holster
    
    V_Shotgun
    sm_idle
    shoot
    shoot_big
    reload
    pump
    start_reload
    draw
    reholster
    idle4
    deepidle
    
    V_Squeak
    idle1
    fidgetfit
    fidgetnip
    down
    up
    throw
    
    V_Tripmine
    idle1
    idle2
    arm1
    place
    fidget
    holster
    draw
    world
    ground
    
    Ventgibs
    idle
     
    W_357
    position
    W_357ammo
    idle
    onside
    
    W_357ammobox
    idle
    W_9mmar
    idle
    W_9mmarclip
    idle
    W_9mmclip
    idle
    W_9mmhandgun
    idle
    W_Adrenaline
    idle
    W_Antidote
    idle
    W_Argrenade
    idle
    W_Battery
    idle
    W_Chainammo
    idle
    W_Crossbow
    idle
    onside
    
    W_Crossbow_Clip
    idle
    W_Crowbar
    idle
    W_Egon
    stayput
    W_Flare
    idle
    W_Gauss
    stayput
    outside
    
    W_Gaussammo
    idle
    W_Grenade
    idle
    roll1
    roll2 
    toss
    toss2 
    toss
    
    W_Hgun
    stayput
    W_Isotopebox
    idle
    W_Longjump
    idle
    W_Medkit
    idle
    W_Oxygen
    stayput
    W_Rad
    idle
    W_Rpg
    stayput
    onside
    
    W_Rpgammo
    idle
    capped
    
    W_Satchel
    idle
    onback
    
    W_Security
    idle
    W_Shotbox
    idle
    W_Shotgun
    idle
    W_Shotshell
    idle
    W_Silencer
    idle
    W_Sqknest
    Walk
    idle
    
    W_Squeak
    idle
    fidget
    jump
    run 
    
    W_Suit
    idle
    W_Weaponbox
    idle
    Webgibs
    idle
    Wetfloorsign_Gibs
    idle
    Woodgibs
    idle1
     
    Zombie
    
    
      
        | idle1 turnleft
 turnright
 flinchsmall
 flinch
 bigflinch
 getup
 falling
 attack1
 attack2
 walk
 
 | laflinch raflinch
 llflinch
 rlflinch
 dieheadshot
 dieheadshot2
 diesimple
 diebackward
 dieforward
 pause
 busting_through_wall
 
 | kick_punch_wall bust_window
 soda
 slideidle
 slidewall
 ventclimbidle
 ventclimb
 deadidle
 deadwall
 freakdie
 freak
 
 | eatbodytable eatbody
 eatbodystand
 ripdoor
 zombie_pull_scientist
 zombie_eating
 eat_to_stand
 vent_zidle
 vent_c1a3
 haulzombie
 c2a3_snack_getup
 
 | 
    
    Zombiegibs1
    idle